The Aim Of The Site

If you are going to keep a website centred around one specific topic, it is probably advisable to define that topic as soon as possible.

With narrative design, however, that is far from easy. For one thing, this site should explore all aspects of narrative and interactive design, taking a look at everything from the construction of the story, to how a player interacts with the world, to the documents that support the tale being told. An overly tight definition here risks undermining the investigational intention of the writing.

Secondly, the question of ‘what is game narrative?’ is a relatively recent one that “developers, writers, reviewers and publishers have been trying to answer for years with limited success” (Dansky, 2007). Narrowing down a definition and encompassing description of all narrative design, interactive narrative and the extent of their influence on gaming, should be the aim for this blog in the long term, not its starting point.

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